Dimraeth Tier List — All 9 Archetypes Ranked
The Dimraeth tier list for the Early Access launch build. Nine archetypes are live — Brawler, Mage and Shadow across Human, Elf and Minotaur. This is an early read based on kit analysis, not a settled meta: Early Access rebalances land with every patch, and 39 of the planned 48 archetypes are not in the game yet.
Ranking Criteria
- Damage output — burst and sustained, spell and melee.
- Survivability — stamina costs, defensive options, self-healing.
- Flexibility — how many builds the archetype supports.
- Solo vs co-op value — split persistence changes what "best" means.
- Patch sensitivity — Early Access rebalances will move the meta quickly.
Launch-Window Tiers
| Tier | Archetypes | Why |
|---|---|---|
| S | Human Brawler, Human Mage | The two most forgiving kits in the launch build. Both have no clear weakness, work solo or in co-op, and support several spell/gear directions. |
| A | Elf Brawler, Minotaur Brawler, Elf Mage | Strong and clearly defined. Each gives up a little flexibility or survivability for a sharper specialism. |
| B | Minotaur Mage, Human Shadow | Playable and fun, but each has one obvious weakness — Minotaur Mage is slow to reposition, Human Shadow lacks a standout strength. |
| C | Elf Shadow, Minotaur Shadow | The least-solved pairings. Shadow is the newest tree and these combinations are the first candidates to move in either direction after a patch. |
How Much Should You Trust This?
Treat it as a starting point, not gospel. The build is three days old, the community has not settled the theorycraft yet, and Mudtek has committed to continued balancing of combat and progression. Two structural facts matter more than any ranking: 39 archetypes are still to be added, and a new class or race can shift what "best" means overnight.
Update Schedule
This list is revised with every Early Access patch. For the reasoning behind each placement and how to actually build them, see best builds.
Related Pages
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