Dimraeth Skill Tree Guide — Points, Respec & Spells
Every archetype gets its own skill tree — the race × class pairing matters, not just the class. This page is the system manual: where the points come from, what a respec actually costs, and how the tree feeds your 5-slot spell loadout. Last verified October 27, 2026.
The 60-Point Budget
- 2 skill points per level, with the Early Access level cap at 25 — that is 48 points from levels.
- 12 more from boss first-kills (bounties) — a full build is only possible if you hunt every boss (see the bosses guide).
- Trees are per race × class pairing: a Human Brawler and a Minotaur Brawler branch differently, so points spent before you know your archetype are often wasted.
Respec: Skill Points vs Attributes
Two separate resets exist, and guides regularly confuse them:
- Skill tree reset — Rahaner, the one-handed trainer in the Guild Hall (also written Rainar/Raina in some guides). The first couple of refunds are free or cheap; after that it costs gold, roughly 1 gold × a multiplier that climbs from ×1 toward ×1.75.
- Attribute reset — the Elixir of Rebirth (500 gold) from Befr’s shop in the Sanctum. It refunds attribute XP only. Any guide claiming the Elixir reorganizes your skill tree is wrong.
The 5 Spell Slots
- You equip 5 spells at a time, set in the Spells window.
- Some spells come from skill tree nodes; the rest come from spellbooks — crafted, or bought from trainers: physical books from Rahaner, magic books from Tamsin.
- Spellbooks are gated by attribute requirements, so attributes decide which spells you can even learn — that is what makes the Elixir of Rebirth strategically interesting.
What to Commit
- Commit to your archetype tree early — refunds get expensive and the multiplier resets nothing.
- Build around one damage element plus one utility slot; spreading elements thins your output.
- Unsure which archetype to commit to? The archetype picker scores all 9 against how you play.
Related Pages
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